![]() ![]() While it seems counter-intuitive, it is usually correct to “burn” the first Time Stop as soon as it becomes available at 4 minutes into the game - on most maps, at least - even though your army is not ready yet.On some maps, you’ll want to delay your first cast of Shadow Guard in order to clear both the rocks and first enemy wave. Always use Shadow Guard to clear your expansion.Void Rays are viable all-purpose units that fare reasonably well against most air units, but they are very expensive and have a long ramp-up time. ![]() Meanwhile, Stalkers are useful in the early-game to pick off occasional enemy air units, but struggle to deal with masses of air units later on. ![]() Situational Anti-Air: Vorazun’s primary anti-air unit, the Corsair, has trouble dealing with armored air units outside of Black Hole, at least before they have reached a critical mass. This leaves her primary units vulnerable to certain enemy units and mutators that are especially effective against close-ranged units. Similarly, her primary anti-air unit, the Corsair, possesses short range. Short Range: Vorazun’s primary anti-ground unit, the Dark Templar, is a melee unit. This leaves her with a significant surplus of minerals without any real purpose, as Vorazun’s mineral sinks (Cannons and Centurions) are situational and lacklustre. Poor Mineral Dump: Vorazun’s most efficient units - the Dark Templar, Corsair, and Void Ray - all suffer from high gas costs. ![]()
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